As far as I can remember I was always fascinated about making stuff. Spent a big chunk of my childhood in my father’s workshop tinkering and making some random projects. I got my first PC when I was 11 years old and although hardware is really fun and rewarding I started to be drawn more and more into the software world.
Like an average teenager I played lots of games. It was fun and all but I always asked myself, “how they’re made?”. Since I hadn’t had the internet at the time it was quite a mystery for me. One day I got my hands on a software named “Blender” which was included to some game magazine. Installed it and right away started messing around with it. Blender is mainly a 3D modelling and rendering tool but there’s also a “game logic engine” which can be used to make simple games. The mystery was solved – you just use a program to make games (oh boy, was I so naive). After a month or so I made my first game – “The House Escape”.
Meanwhile I happened to get the internet and wanted to show off my awesome game. I posted the game on the biggest polish gamedev forum. People really liked it but as soon as first posts started to appear I knew that something was off. There were questions about what programming language or what graphics library did I use and I didn’t know what the hell they’re talking about.
After that I learned how to code in C++ and continued my gamedev adventure in more or less professional manner. I manage to sell my second game “Superballs” which is apparently still available to buy.
That’s it for now. In the next post I’ll share a bit about my student times.